Posture Correction
Body parts such as the neck, shoulder, and spine can be realigned to correct skewed and unnatural movements. ActorCore makes it easy to fine-tune joint angles and rotations, allowing poses and movement to unfold naturally.
By manually defining joints, rigging can be customized to match models with different characteristics and preserve distinct body shapes. The skin-weight is highly optimized for all limbs, including shoulders, elbows, knees, and individual finger bones. Online Manual >
Adjustable Shoulders
Arm and collar bones can be adjusted to emphasize different shoulder types — from broad to narrow, raised to sloped, all forms are possible.
Posture Correction
Adjustable arm and collar positioning can help you align the shoulders for proper form and accentuate the shoulder line.
Accessorizing
Skin weights can be optimized to prevent distortions in the face and accommodate different types of accessories.
Protruding Necks
Represent any creature or monster with a hulking form or a hunched posture by simply aligning the jaw line parallel to the neck joint.
Finger Articulation
Fine-tune finger joints for natural movement, position the thumb joint strategically to prevent split purlicue, and adjust its rotation axis for optimal movement.
Biodiverse Hands
Vary the number of fingers and finger joints to create any life form imaginable — a must-have for character artists hoping to explore different creature designs.
Effectively address posture issues, including the appropriate positioning of arms and legs, when applying animation data to characters of diverse body sizes. Utilizing pose offsets can enhance the creation of stylized performances, particularly for cartoonish figures. Streamline the process of updating offsets within ActorCore, and seamlessly download and retarget customized animations to suit your rigged characters. Online Manual >
Posture Correction
Body parts such as the neck, shoulder, and spine can be realigned to correct skewed and unnatural movements. ActorCore makes it easy to fine-tune joint angles and rotations, allowing poses and movement to unfold naturally.
Arm Position Correction
ActorCore supports characters of all shapes and sizes. With adjustable shoulders and arms, characters with thick limbs and torsos can also avoid mesh penetrations when premade motions are applied.
From Generic Pose to Dramatized Performances
With simple adjustments to the joint offsets, you can enhance the performances of any stylized character.
With the inclusion of AccuRIG technology, Character Creator (CC4.1) not only automates the rigging process for humanoid models but also provides essential manual editing features, empowering users to handle intricate multi-mesh structures. Artists can now maintain the structural integrity of skin-rigged items, fine-tune skin weights for seamless animation, and adapt to various skeletal complexities.
Items | Free (ActorCore) | CC4.1 | |
---|---|---|---|
Character Type | One Mesh A/T Pose | ✓ | ✓ |
Multi Meshes A/T Pose | ✓ *Allow to import but can't rig seperately |
✓ Rig Selected Mesh |
|
Humanoid | ✓ | ✓ | |
Irregular Pose | ✓ | ✓ | |
High and Low Poly | ✓ | ✓ | |
Create/Adjust (Basic) |
Auto Guides (Joints) | ✓ | ✓ |
Generate Bones | X | ✓ | |
Hand Rig & Numbers of Fingers | ✓ | ✓ | |
Save Bone Definition | ✓ | ✓ | |
Mask Unused Bones | ✓ | ✓ | |
Pose Offset | ✓ | ✓ | |
Create/Adjust (Advanced) |
Show/Hide Mesh | X | ✓ |
Create Guides by Selected Meshes | X | ✓ | |
Bind Skin by Selected Mesh (Auto-Attach Hard Surface Items) |
X | ✓ | |
Adjust Bones/Guides using X,Y,Z values |
X | ✓ | |
Re-rigging Humanoid Character | Turn to RL Bones | X | ✓ |
Keep Facial Bones | X | ✓ | |
Optimization & Reduction | Bone Reduction | X | ✓ |
Mesh Reduction | X | ✓ | |
Resizing Textures | X | ✓ | |
Facial Reducion | X | ✓ | |
Bake Hand Gesture | X | ✓ | |
CC Native Functions | Edit Skin Weight | X | ✓ |
Proportion | X | ✓ | |
Physics | X | ✓ | |
Facial Rig | X | ✓ | |
Merge Materials | X | ✓ |