FREE AUTO-RIGGING TOOL FOR EVERYONE

AccuRIG is a free software that is equipped with automation and user-friendly features that lets you focus on model design while achieving superior rigging in just 5 simple steps. Compatible with low-to-high density and multiple meshes in any A and T pose, it also supports direct export to all major 3D platforms. By uploading characters directly to ActorCore, you gain access to an abundance of production-ready animations suitable for games, films, archviz, digital twinning, and more.

RIG HUMANOID CHARACTERS OF ALL KINDS

  • Scanned
  • Digital Sculpture
  • Stylized Toon

Accurate Rigging for Scanned 3D People

Having the ability to accurately discern various arm positions and adjust joint angles, AccuRIG is highly optimized to work with all types of A-poses. You or your studio can save valuable time and resources by eliminating the need for repetitive manual rigging procedures.

Animate Digital Sculptures

Highlight your conceptual models and digital sculptures crafted with ZBrush and Blender by seamlessly transforming static sculpts into animation-ready characters. Elevate the efficiency of your entire production workflow with AccuRIG's automatic rigging and manual joint refinement.

Transform Free Models into Animated Characters

Hundreds of free-to-use characters are at your fingertips on online marketplaces like Sketchfab. 3D content developers can enhance their workflow by incorporating the powerful features of AccuRIG, turning these characters into rigged actors ready to perform.

ACCURATE RIGGING WITH FLEXIBLE REFINEMENT

Flexible Joint Refinement

By manually defining joints, rigging can be customized to match models with different characteristics and preserve distinct body shapes. The skin-weight is highly optimized for all limbs, including shoulders, elbows, knees, and individual finger bones. Online Manual >

Adjustable Shoulders

Arm and collar bones can be adjusted to emphasize different shoulder types — from broad to narrow, raised to sloped, all forms are possible.

Posture Correction

Adjustable arm and collar positioning can help you align the shoulders for proper form and accentuate the shoulder line.

Accessorizing

Skin weights can be optimized to prevent distortions in the face and accommodate different types of accessories.

Protruding Necks

Represent any creature or monster with a hulking form or a hunched posture by simply aligning the jaw line parallel to the neck joint.

Finger Articulation

Fine-tune finger joints for natural movement, position the thumb joint strategically to prevent split purlicue, and adjust its rotation axis for optimal movement.

Biodiverse Hands

Vary the number of fingers and finger joints to create any life form imaginable — a must-have for character artists hoping to explore different creature designs.

Pose Offset

Effectively address posture issues, including the appropriate positioning of arms and legs, when applying animation data to characters of diverse body sizes. Utilizing pose offsets can enhance the creation of stylized performances, particularly for cartoonish figures. Streamline the process of updating offsets within ActorCore, and seamlessly download and retarget customized animations to suit your rigged characters. Online Manual >

Posture Correction

Body parts such as the neck, shoulder, and spine can be realigned to correct skewed and unnatural movements. ActorCore makes it easy to fine-tune joint angles and rotations, allowing poses and movement to unfold naturally.

Arm Position Correction

ActorCore supports characters of all shapes and sizes. With adjustable shoulders and arms, characters with thick limbs and torsos can also avoid mesh penetrations when premade motions are applied.

From Generic Pose to Dramatized Performances

With simple adjustments to the joint offsets, you can enhance the performances of any stylized character.

ADVANCED ACCURIG

With the inclusion of AccuRIG technology, Character Creator (CC4.1) not only automates the rigging process for humanoid models but also provides essential manual editing features, empowering users to handle intricate multi-mesh structures. Artists can now maintain the structural integrity of skin-rigged items, fine-tune skin weights for seamless animation, and adapt to various skeletal complexities.

Comparison of Free AccuRIG (ActorCore) & Advanced AccuRIG (CC4.1)
Items Free (ActorCore) CC4.1
Character Type One Mesh A/T Pose
Multi Meshes A/T Pose
*Allow to import but can't rig seperately

Rig Selected Mesh
Humanoid
Irregular Pose
High and Low Poly
Create/Adjust
(Basic)
Auto Guides (Joints)
Generate Bones X
Hand Rig & Numbers of Fingers
Save Bone Definition
Mask Unused Bones
Pose Offset
Create/Adjust
(Advanced)
Show/Hide Mesh X
Create Guides by Selected Meshes X
Bind Skin by Selected Mesh
(Auto-Attach Hard Surface Items)
X
Adjust Bones/Guides
using X,Y,Z values
X
Re-rigging Humanoid Character Turn to RL Bones X
Keep Facial Bones X
Optimization & Reduction Bone Reduction X
Mesh Reduction X
Resizing Textures X
Facial Reducion X
Bake Hand Gesture X
CC Native Functions Edit Skin Weight X
Proportion X
Physics X
Facial Rig X
Merge Materials X
UPLOAD EXPORT